Find out more about studying MA Immersive Media at Arts University Plymouth? We've gathered all the key details, entry requirements, modules, fees, and more. Take the next step by booking an open day to explore it for yourself.
MA - Master of Arts
Main Site
Part Time
Oct 2026
2 Year
MA Immersive Media prepares students to translate their creative knowledge and digital skills into engaging immersive content and public media experiences for diverse audiences in this exciting and rapidly growing sector. Learning is conducted through a unique partnership with Real Ideas’ Market Hall in Plymouth, home to Europe’s largest Immersive Dome. MA Immersive Media prepares students to translate their creative knowledge and digital skills into engaging immersive content and public media experiences for diverse audiences in this exciting and rapidly growing sector. Learning is conducted through our unique partnership with Real Ideas' Market Hall in Plymouth, home to one of Europe’s largest Immersive Domes.
MA Immersive Media prepares students to translate their creative knowledge and digital skills into engaging immersive content and public media experiences for diverse audiences in this exciting and rapidly growing sector. Learning is conducted through our unique partnership with Real Ideas' Market Hall in Plymouth, home to one of Europe’s largest Immersive Domes.
Led by expert staff and creative practitioners with pioneering experience in immersive media and digital world building, students on this course learn to develop original digital content for public spaces, including for a 360-degree dome optimised for audience engagement.
Combining academic excellence with teaching from highly experienced industry specialists, MA Immersive Media will enable students to make engaging immersive content and media experiences for diverse audiences in the rapidly growing creative and digital sector in Plymouth and the South West. Through a sequence of three 60-credit units over the year (or over two years part-time), students will develop an individual or collaborative research project, realised through the taught use of immersive technologies, to production standards that will fully prepare them for employment in any of the many sectors now embracing this emerging cultural form.