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Full time | Goldsmiths Campus | 1 year | SEP-26

Study mode

Full time

Duration

1 year

Start date

SEP-26

Key information
DATA SOURCE : IDP Connect

Qualification type

MA - Master of Arts

Subject areas

Computer Games Design

Course Summary

On this brave games Masters focusing on game design, you’ll explore the ways that games are used in the creative arts to engage conversation, inspire personal expression, and explore our world.This degree will teach you how to use game design to develop aesthetic awareness, and create meaningful experiences. With technology and gaming becoming part of our everyday lives, the industry has adapted to use games to tell stories, generate knowledge, and educate the public.An explosion of games and apps has created a new breed of entrepreneur, with small teams able to create and launch projects that are accessible to millions. This rising market has become increasingly successful in the UK.Throughout this degree you’ll learn how to build compelling mechanics, craft innovative narratives, and develop immersive playable environments.We’ll encourage you to push games into new territories and intellectual domains.You’ll explore the freedom of the gaming industry, from putting players in immersive augmented worlds to telling transformational personal narratives, these new experiences are redefining the rules of play.You’ll be part of a supportive community of game creators, working on your own or teaming up with fellow students from other games and art programmes.You’ll benefit from a vibrant hands-on environment led by lecturers with solid experience in the games industry and other experience design industries.

Modules

This module will provide you with a detailed approach to iterative game design. From basic design tools to conceptualising, prototyping and playtesting an array of games, you'll learn how to create compelling game mechanics within playable experiences. Exploring how emotion, sensory experience, interaction design, framing and purpose unfold through game design, designers will grapple with the tools which make play compelling. Additionally, this class looks at the different kind of possible models for play such as cooperation, skill, experience, chance, whimsy, performance, expression and simulation. In addition to learning game design, you'll learn how to talk about and understand games. From designers working with a formalised ludic approach to artists exploring liminoid spaces within play, the range of approaches will be explored. You'll leave this class with a clear understanding of the state of games and play as well as with a lexicon on how to discuss work within this space.

Tuition fees

UK fees
Course fees for UK students

For this course (per year)

£13,600

International fees
Course fees for EU and international students

For this course (per year)

£20,000

Entry requirements

You should have an undergraduate degree of at least second class standard with an interest in and capability for working in interdisciplinary contexts using technology. In exceptional circumstances, outstanding practitioners or individuals with strong commercial experience may be considered.