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Entrepreneurship Arts / Culture Administration
This programme will cover sponsorship and marketing, audience development, regeneration and partnerships, and commerce/merchandise, giving a detailed insight into the ways that museums and galleries are managed and develop entrepreneurship.
Perhaps you already work in a museum or gallery and want some CPD experience. Or maybe you work in a different area but are thinking about a change of career.
Through a combination of lectures, seminars, outside visits, interviews, projects, workshops and presentations you'll examine the ways in which museum and gallery professionals have developed sophisticated new strategies and applied innovative entrepreneurial thinking to find ways of attracting visitors from a wide range of backgrounds to visit their institutions, engage with their events, and interact with art works in different ways.
Entrepreneurial thinking in museums and galleries is unique and cannot be viewed in the same way as a start-up business or new commercial venture. Instead it's a progressive way of developing commercial strands within the public sector. So you'll be encouraged to identify entrepreneurial activity, identify the target audiences for whom activities or resources have been developed, and the type of income raised.
The programme will use case studies of large-scale public/cultural projects like the Unilever series in Tate Modern's Turbine Hall, and the Fourth Plinth project in Trafalgar Square. Many of the sessions will take place in a museum or gallery (for example, Tate, the V&A, National Gallery), where you'll be able to carry out practical research. You'll also be able to meet and engage with potential professional contacts in different departments.
The programme is made up of two 30-credit modules, which you can also take as standalone short courses:
You can start the course at either point in the year.
For your assessment you'll be asked to use all of your creative, entrepreneurial and research skills to 'create' a museum of your own. You'll then produce a museum guide containing a director's foreward, an introduction to a collection, a description of how the institution is managed and structured, and an account of leisure facilties and fundraising, sponsorship and enterprise activities.
This programme covers many different areas and roles within museums and galleries, including:
You'll therefore finish the course with a good understanding of these areas and how they interact with each other. This could prove to be excellent experience if you're keen to obtain employment or a placement in these sectors in future.
For this course (per year)
For this course (per year)
Students should normally have an undergraduate degree of at least second class standard in a relevant/related subject. Students might also be considered if they have at least two years' professional experience working in the creative industries.