Find out more about studying Computer Animation MA at Kingston University? We've gathered all the key details, entry requirements, modules, fees, and more. Take the next step by booking an open day to explore it for yourself.
MA - Master of Arts
Penrhyn Road Campus
Full Time
Sep 2026
1 Year
Launch your career in the creative industries with the Computer Animation MA from Kingston University. At Kingston, we are an active member of The Independent Game Developers' Association (TIGA) and the British Interactive Media Association (BIMA). On this course, you will gain access to the latest industry software. Learn how to use tools like Autodesk Maya & Mudbox, Arnold, Maxon One (including Zbrush), Nuke, Mari, Adobe Suite and Substance 3D, and Animbot.Join the creative industries with a robust portfolio that demonstrates exactly what you are capable of.The Computer Animation MA from Kingston University is your gateway to a career in exciting, fast-evolving new industries. Our graduates have gone on to careers in film, games companies, drone design, flight simulator animation and medical VR training.Combining input from industry practitioners and experts, as well as guest speakers, you’ll gain experience from across the sector.You’ll also be inspired by collaborating in a studio environment with students from other digital media courses. Working with games designers and programmers may guide your area of interest towards a range of potential career paths.At Kingston, you will hone your skills using industry-popular production tools and learn best practices from a catalogue of tutorials and workshops. You’ll also have plenty of allocated time for exploring areas of personal interest.
You will work with a multidisciplinary group of students as appropriate for your course (User Experience Design MSc, Game Development (Design) MA, Game Development (Programming) MSc and Computer Animation MA); involved with the digital media production process in response to a project brief developed in consultation with the industry panel and/or research staff. Projects concern contemporary platforms, such as iPhone, Android, Windows, Playstation, Xbox and Next Generation controllers and innovative input devices. You also develop a professional profile (online CV/portfolio) fitting for your role and intended destination which you maintain throughout the course.
Students will benefit from having some prior experience with animation concepts, 2D and/or 3D animation practice. This module will enable them to develop their 3D animation skills further in creating dynamic and appealing animation for application in both film/TV and games production. Fundamentals and theory, such as the 12 Principles of Animation and study of reference, will underpin the development of a portfolio featuring body mechanics and character performance animation. Students will also learn basic techniques in rigging, such as parenting, constraints, IK solvers, utility nodes, set-driven keys, etc. in order to animate models.
The Digital Media Final Project, as a capstone project, consolidates the knowledge gained in earlier modules and is informed and supported by prior learning. You will interpret the coursework into a practical solution and demonstrate skills in defining, analysing and developing a substantial solution to an individually defined design related problem. You will utilise an advanced understanding of contemporary digital media practice. The research and documentation of the project is an integral part of the submission; reflecting on the process, as well as the critical analysis and methodology of the research itself. The research will be conceptually integrated within the practical work. Individual project topics are expected to be wide ranging and provide the opportunity to fully investigate a practical situation, underpinned by a critical report on the work produced. Topics must allow the opportunity to position work with respect to business, social and cultural goals and identify and apply appropriate technology as a means of delivery.
Students will benefit from having some prior experience with 3D asset creation. This module will enable them to develop their 3D skills further in creating production pipeline friendly assets, e.g. hard-surface vs. organic modelling, UV mapping, digital sculpting, and producing both stylised and photo-realistic materials and textures. Students will also learn lighting tools and methods, as well as advanced rendering techniques, to showcase their assets to industry expectations.
This module builds on prior competency in using 3D modelling and animation software. It develops your 3D skills further and enables you, by guided self-study, to develop specialisms in areas that affect the look of a scene. That could be a photo realistic look, or a stylised look that aims to promote an emotional response from the viewer. Content will include rendering techniques, illumination techniques and the combination of individual elements by means of compositing.
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