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Computer Games Design MSc
University of Staffordshire

Student rating
(4.2)

Find out more about studying Computer Games Design MSc at University of Staffordshire? We've gathered all the key details, entry requirements, modules, fees, and more. Take the next step by booking an open day to explore it for yourself.

Different course options

DATA SOURCE:
UNISTATS, UCAS
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Qualification

MSc - Master of Science

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Location

Stoke-on-Trent Campus

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Study mode

Part Time

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Start date

Sep 2027

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Duration

2 Year

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Course info

Get a flying start in the games industry! As a game creator and designer, this is an opportunity for you to enhance your skills and build a portfolio of work to make an impact in modern video game design. Games designers have an impact on virtually every aspect of a game, from system design through to improving the immersive experience for players. Our MSc in Computer Games Design will place you at the heart of the action. You’ll dive into design theory and practice, the latest research and industry trends, and learn how to manage your own projects. You’ll also get to focus on the area you want to specialise in for a career. Whether it’s gameplay interactions, how characters move, quest design, open world environments or another aspect of design, the choice is yours. Our multi award-winning games department is one of the largest in the UK and you’ll be taught by leading experts with years of experience in games design and academia. You will also be able to tap into our industry links, including guest talks from games designers. On successful completion of study, we will issue the following award: MSc Computer Games Design

Modules

Modules (Year 1)
Project Management And Research Methods (20 credits) - Core

Explore core competencies for delivering high impact projects within Games Development. Managing a project, moving forwards with concepting and communicating requirements, having a clear awareness of dependencies at multiple levels of your team requires advanced leadership skills. Research method aims to develop the necessary skills and knowledge for formulating a research problem and deliver it as a substantive proposal or work.

Gameplay System Design (20 credits) - Core

Master your games world, build the underpinning structures tying mechanics and player experience together. In this module you will analyse existing game systems, breaking down what makes them tick and then propose new systems that complement the existing games goals developing in-depth knowledge of systems design.

Game Master Project (60 credits) - Core

Explore your own Project, within your chosen field and skills. Demonstrate the culmination of your development towards industry ready talent with support and guidance of a supervisor.

Game Feel And Polish (20 credits) - Core

Game feel is the intangible, tactile sensation you'll master in this module. Commercial games are frequently highly polished experiences that feel good to play, in this module you will learn how to breakdown the components of these games and apply the lessons to your own games to create polished, great feeling portfolio items.

Advanced Prototyping (20 credits) - Core

In Advanced Prototyping you'll build a series of prototype assets for your portfolio. You'll work using contemporary industry style approaches and software to solve Games Design challenges using advanced research and problem solving.

Advanced Game Design And Research (20 credits) - Core

Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. Advanced games design involves the process of design and create games, as well as exploring new areas of game design through research. In this module, we also use scientific methods to create and study effective and engaging games.

Professional Practice And Entrepreneurship (20 credits) - Core

Students will learn the professional skills required to foster innovation and creativity in gaming industries. Topics include innovation and intellectual property; fundraising strategies and models; contracts, work-rates, and business ethics. The overall goal is for students to gain an understanding of the importance of developing and owning intellectual property and the characteristics and benefits of working in small production teams.

DATA SOURCE:
UCAS/IDP Connect
Tuition fees
Student living
£9,435 per year
Students from Domestic

DATA SOURCE:
UCAS / IDP Connect

Uni info

Student rating
(4.2)
View reviews
CUG ranking 111th
University of Staffordshire
College Road, University QuarterStoke-on-TrentStaffordshireST4 2DEUnited Kingdom
Nearest train station:Stoke-on-Trent 0.1 miles away
Nearest tube station:Chesham 69.6 miles away