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MSc Immersive Technologies (Virtual and Augmented Reality)

MSc Immersive Technologies (Virtual and Augmented Reality)

Different course options

Full time | Clifton Campus | 1 year | SEP

Study mode

Full time

Duration

1 year

Start date

SEP

Key information
DATA SOURCE : IDP Connect

Qualification type

MSc - Master of Science

Subject areas

Virtual Reality Systems Design

Course type

Taught

Course Summary

Overview

Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare. This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences. We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners. This programme is designed to equip you with:

  • technological skills and knowledge to work with virtual reality and augmented reality;
  • breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;
  • ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;
  • ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;
  • skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.

The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance

  • MyWorld
  • . This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.

    Modules

    As one of the principal types of immersive technologies, Augmented Reality (AR) provide a direct link between the physical reality and virtual information, generating an interactive experience with computer-generated objects residing in the enhanced real environment. It has been used in many applications such as training, tourism, games, marketing and healthcare. This unit, Augmenting the Real World, is designed to enable students on the MSc to gain critical skill and knowledge in AR that will allow them to succeed in developing engaging immersive experiences.

    Tuition fees

    UK fees
    Course fees for UK students

    Contact University and ask about this fee

    International fees
    Course fees for EU and international students

    For this course (per year)

    £32,900

    Entry requirements

    An upper second-class honours degree or international equivalent in any numerate discipline. Applicants without a numerate degree must demonstrate competency in mathematics. A-level mathematics at A* or 1x university-level maths unit at 2:1 is required, for those without a numerate degree.