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Film, Media and Creative Technologies PhD/MPhil

Film, Media and Creative Technologies PhD/MPhil

Different course options

Full time | Portsmouth Campus | 3 years | OCT-26

Study mode

Full time

Duration

3 years

Start date

OCT-26

Key information
DATA SOURCE : IDP Connect

Qualification type

PhD/DPhil - Doctor of Philosophy

Subject areas

Computer Science

Course Summary

The School of Film, Media, and Creative Technologies brings together investigative rigour with creative storytelling and communication to make positive changes to the world and how we think. We work in the real and imaginary worlds to produce skilled graduates, quality research and compelling stories through innovative technology. Our goal is to challenge and disrupt the way people relate to and communicate with each other through creative practice and the development of innovative technologies. We seek to change the world one story at a time. Our storytelling has many formats, whether reporting breaking news, writing myths, or producing visually impactful documentary films, TV and books. Our research is focused on collaborative, cross-disciplinary projects that improve our quality of life and rethink how we interact with each other and our environment. We deliver outstanding research in VR and its applications to healthcare, computer games, and visual computing in image analysis and big data representation. We've also overhauled the management of digital archives and promoted new approaches to storytelling in video games. Many of our staff have industry experience and links with the creative industries, and bring this experience to their teaching. Jared Embley worked as a creature effects artist on Game of Thrones, Niki Wakefield was a compositor for the Harry Potter films and Space Jam, and Gavin Wade has worked on over 50 published titles in the games industry. Teaching We mix creative practice with critical understanding to offer our students an engaging and socially and culturally relevant learning environment. We have a mixture of talented staff with international reputations for their work and research, and their expertise feeds into our globally minded, practically focused approach to teaching. Students use industry-standard technology, including games console dev kits, VR and Motion Capture (MOCAP) labs, AR and VR headsets, and our music studios with an SSL desk and Buchla synth. They're encouraged to learn new software and hardware, and apply what they learn in practical settings and through project based work with our staff supporting their individual creative approaches.

Tuition fees

UK fees
Course fees for UK students

For this course (per year)

£4,596

International fees
Course fees for EU and international students

For this course (per year)

£16,200

Entry requirements

You need a good first degree from an internationally-recognised university or a Masters degree in an appropriate subject. We'll also consider applicants with exceptional equivalent professional experience and/or qualifications.

University information

Portsmouth is a small and lively city by the sea that offers everything students need. Students can focus on their studies with as little distraction as they like. Then, when it’s time to step away from the books, the seafront offers learners the perfect place to revive and time to reset. Everything is close by in Portsmouth. In the course of a day students could tour a historic ship, browse a bustling street full of independent shops, before...more