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Key information
DATA SOURCE : IDP Connect

Qualification type

MA - Master of Arts

Subject areas

Computer Games Design

Course type

Taught

Course Summary

This course is aimed at creative graduates who want to develop their skills to work in the exciting area of games design. You develop specialist skills to produce real-time game art with the latest 3D software used within the industry. Learn about 3D modelling, 2D design, asset design for props, environments and characters. Specialise in the area of games design that is of the most interest to you. Study on a course that is designed and focused on gaining employment within the creative industries. The entire course, in terms of both content and approach, is geared towards turning you into an employable games designer/artist within a vibrant national and international industry. This course prepares you for a career in the games industry. On this course you work with: a simulation environment; a commercial studio, Steel Minions; industry standard labs.

Different course options

Full time | City Campus | 12 months | SEP

Study mode

Full time

Duration

12 months

Start date

SEP

Modules

Professional Portfolio Development (30 Credits) - Core
Game Design Practice (15 Credits) - Core
Creative Media Masters Project (30 Credits) - Core
Creative Media Professional Practice Project (30 Credits) - Core
Creative Media Research And Development Proposal (30 Credits) - Core
Game Design Futures (15 Credits) - Core
Game Asset Development (30 Credits) - Core

Tuition fees

UK fees
Course fees for UK / EU students

For this course (overall cost)

£7,200

Average for all Postgrad courses (per year)

£5,202

International fees
Course fees for non-UK / EU students

For this course (overall cost)

£13,500

Average for all Postgrad courses (per year)

£12,227

Entry requirements

Students need a second class honours degree or above in a, traditional art or design, digital art, digital media, games design, multimedia or a related subject. We expect you to be artistic and motivated to produce high quality game art. You must also demonstrate that you have an appropriate level of skill in art or design by presenting previous work, show-reels or portfolios.