Find out more about studying High-Performance Graphics and Games Engineering MSc at University of Leeds? We've gathered all the key details, entry requirements, modules, fees, and more. Take the next step by booking an open day to explore it for yourself.
MSc - Master of Science
Leeds, Main
Full Time
Sep 2026
1 Year
By studying this Masters degree, you’ll be well placed to join one of the most performance-driven applications of computer science – the multi-billion pound global games industry. As a graduate, you'll work at the top-end of the games industry, developing computer graphics on high-performance platforms or writing engines for the next generation of games. Developed in collaboration with a prestigious steering group, this course will build on your computer science knowledge to specialise in computer graphics, where programmers must push computing resources to the limit, using deep understanding of architecture and high-performance programming to generate new levels of graphical realism and visual effects on cutting-edge hardware platforms. You’ll gain proficiency in low-level programming, a thorough understanding of multi-core and many-core programming techniques, game engine and tool development techniques, and fundamental insight into graphics and the practical techniques used in games. Why study at Leeds: Our globally-renowned research conducted right here in our School feeds directly into the course, shaping your learning with the latest thinking. Benefit from studying at a university that is a partner of the Alan Turing Institute, the UK’s national institute for data science and artificial intelligence. Advance your knowledge in high-performance graphics and games engineering, building an extensive technical skill set recognised and sought after in the gaming industry. Build industry experience by conducting your own individual project which focuses on a real-world topic of your choice, giving you the chance to develop professional skills in research and critical thinking. Access a wide range of industry-standard specialist facilities including hardware like virtual reality headsets and workstations with high-end GPUs to act as DirectX12 and Vulkan games development platforms.