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MA - Master of Arts
Entrepreneurship Cultural Studies Computer Science
This programme allows students to develop the business/entrepreneurial skills and attributes to commercialise on their creative and cultural practices and/or knowledge.
The Computing (games and entertainment) Pathway of the MA in Creative & Cultural Entrepreneurship allows them to build on a historical and theoretical understanding of cultural and creative industries and the development of a cultural economy to create their own creative initiatives, which might be research-based, policy-based, practice-based, or a combination of any or all of these.
The MA will be taught in partnership by a number of departments within Goldsmiths and with key individuals and organisations in the creative and cultural industries sector.
Our collective approach is to integrate entrepreneurship within the development of creative practices and to take a ‘creative’ approach to the development of new businesses and the infrastructure that supports them.
You can expect to develop an independence and integrity in developing creative ideas. You'll be able to apply entrepreneurial approaches to creative projects and demonstrate an understanding of different business models to establish a creative enterprise. You'll also develop team-working and leadership skills, and effective business and communication skills.
The programme will enable those who have previously studied an area of creative study/practice to start a career developing a business arising from an existing or new creative practice. This may relate directly to a 'product' or 'process' arising from you own practice or to a form of 'expertise', 'consultancy' or 'knowledge'.
The programme will also equip those who wish to work within organisations that develop the infrastructure and environment for new creative businesses with the capacity to flourish in a variety of contexts.
For this course (per year)
For this course (per year)
Students should have (or expect to be awarded) an undergraduate degree of at least upper second class standard in a relevant/related subject and/or high level professional experience in a discipline related to computing in the creative industries, including computer games, film/TV/video post-production, social media and the web, visualisation and computer graphics-based practices. When applying, please specify their preferred pathway i.e. computing (games and entertainment). Students must demonstrate in their written application and in interview that they have a capacity for creative and cultural entrepreneurship, and that students are able to meet the intellectual demands of the programme.